Building a thriving city while keeping your citizens happy inMemoriapolisis no easy feat. Your citizens are the backbone of your city, working to help you create a civilization that can stand the test of time. Given the scale of this task, it is essential to monitor their well-being by managing five key stats. In this guide, we will walk you through the Satisfaction stats and how to increase them in Memoriapolis.
All Satisfaction Stats in Memoriapolis
Related:Memoriapolis: All Cultures And What They Do
How to Increase Satisfaction Stats in Memoriapolis
The rise or fall of stats in Memoriapolis depends on the percentage of satisfied versus unsatisfied citizens. If any stat is left unchecked and falls too far into dissatisfaction, it will negatively impact the other stats in the game as well.
That’s why it’s crucial to know how to keep all five stats in the ‘Satisfied’ zone and your citizens happy. If too many stats drop into low satisfaction, migration will stop—and without a growing workforce, building your city quickly and efficiently becomes impossible.

Two factors you want to avoid in your city are food shortages and rising faction tensions. Both of these directly harm the Health stat, and the longer these problems go unresolved, the more dissatisfied your citizens will become.
To prevent food shortages, you’ll need to build more Small Farms. Plan ahead and start constructing farms whenever your population increases, or else your food reserves will run out within a few Cycles.

As for faction tensions, you can reduce conflicts by spacing out your Culture buildings. For instance, if you place two Educational Culture buildings close together, citizens inclined towards Education culture will naturally form a faction and settle nearby. However, if you also build Military buildings near these Educational ones, expect conflict between the two groups eventually.
To create a city with minimal faction tension, keep different Culture buildings separated from one another.

Assaults, thefts, epidemics, and faction tensions all lower the Safety Satisfaction stat in Memoriapolis. As more citizens become dissatisfied with safety, you’ll start to see various disruptions in your city.
To improve safety, start by setting up a few Military buildings. Next, visit the House of Grievances and locate the “Public Sanctions” decree under the Military section. Passing this decree will increase the Safety Satisfaction stat for a few Cycles.

Another way to manage safety is by addressing faction tensions. Each faction is listed in the House of Grievances, and you’re able to see which ones have high tension between them. Once you identify the factions in conflict, select one and pass a decree to temporarily suspend its tension effects. You can also expel a faction to resolve Tension instantly.
This passed decree will last for a certain number of Cycles. you may extend the duration up to 120 Cycles, with each Cycle costing 10 gold.

The Religion Culture has a major influence on the Belonging Satisfaction stat in Memoriapolis. By establishing a dedicated area within your city for Religion Culture buildings, you’ll naturally attract citizens from the Religion faction preferring to live nearby.
The more Religion buildings you have, the higher your Belonging stat will climb over time.
If the Belonging stat drops too low, you can also head to the House of Grievances and use your political skills to raise it. The “Self-Flagellation” decree in the Religion section will boost the Belonging Satisfaction stat for several Cycles. The number of Cycles depends on how much gold you’re willing to spend, as each Cycle costs 10 gold, of course.
Esteem, on the other hand, is one of the most crucial Satisfaction stats and needs to be kept at a high level. Esteem controls decree duration, increasing the number of Cycles each decree lasts while also boosting resource production speed.
To raise the Esteem stat, your best strategy is to build as many Politics Culture buildings as possible, ensuring they’re separated from other cultural buildings to avoid conflicts.
Creativity
Finally, the Creativity stat has the least influence over other Satisfaction stats. To boost Creativity, you’ll need to continually upgrade the Architectural Office to higher tiers, allowing it to generate more Blueprints per Cycle.
Some resources necessary for upgrading the Architectural Office to Tier IV will only become available once you transition to the Middle Ages. Until then, you’re able to use the “New Territories” decree in the Education section of the House of Grievances, which will increase Blueprint generation speed by 15%.
If Blueprint generation isn’t your main concern and you’re looking for a quicker way to raise the Creativity stat, consider passing the “Attractive Schools” decree, also found in the Education section. This decree boosts Creativity every Cycle, though it will cost you 10 gold per Cycle.
That is everything you need to know about all stats and how to increase them in Memoriapolis. For more tips, we recommend you read ourHow To Increase Resource Reserves, andAll Resources and How To Get Them in Memoriapolisguides.
Irfan Ansari
Irfan Ansari is a Guides Writer at Prima Games, bringing seven years of experience in Video Game Journalism to the table. With over 20 years immersed in gaming, he’s sharpened his craft at notable outlets like TheGamer, Gamepur, Videogamer, and eXputer. His favorite hobby is grinding for XP, leveling up and defeating bosses to pulp.