In 2016, key players from thePersonaandShin Megami Tenseiseries established their own studio, Studio Zero. From that, a concept was born: Project Re:Fantasy. The game went silent after 2017 as titles likePersona 5 RoyalandShin Megami Tensei Vrose up and solidified Atlus as a force to be reckoned with. Then,in 2023, the title was re-revealed to the world under its new moniker:Metaphor: ReFantazio. The new IP would chart a different path than its sister series with its high-fantasy setting and class system

Flash forward to today, when the team has released a demo to the public named thePrologue Demo. It contains the beginning of the game, with progress made within it available to use once the title releases on October 11. After playing through it,it’s clear that this new direction could be Atlus' ticket to one of the best games of the year.

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The Prologue Demo is available on Xbox Series X|S, PlayStation 4, PlayStation 5 and PC

Metaphor: ReFantazio Prologue Demo Announced, Available Now on All Platforms

Metaphor: ReFantazio starts the campaign trail today with a free demo covering the beginning of the RPG.

A Strong, Promising Start

While it does share many similarities with Persona and Shin Megami Tensei,Metaphor: ReFantaziois quick to differentiate itself within the first few minutes of thePrologue Demo. Right from the start, we’re thrown into the vast world of the United Kingdom of Euchronia and the unraveling narrative. No longer are players brought to a school or random town, but a huge regal city full of strife and complexity. It’s bold yet effective, showing upfront that the adventure you’ll go on is one of fantasy, politics and regality. All we know is that we have to complete our mission, no matter the cost. Still, the world is easy to digest, not throwing too much in the player’s face or requiring homework (though there is lore available in the Memorandum in the menu).

Speaking of the world, we do get just a small taste of the locales we’ll see and explore. The variety is more toned in terms of color palette, though later worlds do seem more vibrant. Even still, the aesthetic, graphics, and music are brazen and fantastical. Each character just oozes style, thanks in part to the brilliant Shigenori Soejima. The outfits of each character and the way each one sticks out whilst keeping the fantasy theme is incredible. And despite only a small sampling, Shoji Meguro’s enchanting style of music is felt throughout and boasts a killer battle theme. There’s nothing like a Gregorian chant-filled orchestral backdrop to make every fight feel like one for the history books.

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There’s nothing like a Gregorian chant-filled orchestral backdrop to make every fight feel like one for the history books.

The combat inMetaphor: ReFantaziois just as you’d expect from Atlus: tight, engaging and fluid. The new mode of combat, Fast, is a welcome addition, letting you take down lower-level enemies without entering real combat. It does require you to think about positioning, as if they attack you before you take them out or use Squad, you’ll enter combat at a disadvantage, which can easily be life or death. Squad, however, is the real star, as it immediately feels likePersonaandShin Megami Tensei, but given a new coat of paint and some new moves. It can feel a touch simple in the beginning, but the Archetype system, which acts like RPG character classes, brings brevity to it. Picking your Archetype (for which the demo has seven out of forty of) and your party’s does have an effect on how the battle will go, so experimentation is not only recommended, but required if you want to beat tough opponents and bosses.

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Metaphor: ReFantazio Unpacks New Gameplay Details, Battle System, Archetypes

SEGA and ATLUS West released new details surrounding Metaphor: ReFantazio’s gameplay and mechanics for players to dig into.

A Rich, Regal Experience

For a AAA demo, there’s a lot of content stuffed intoMetaphor: ReFantazio’sPrologue Demo’s six-hour runtime. You get a handful of Archetypes, dungeons and characters to interact with. Plus, there’s a good chunk of story that I was surprised they showed given how crucial it felt to the plot. Players wanting to go into the world without the need to follow the story can do so towards the end, though it does take narrative to get there. While choices are limited as to what you’re able to do with your time, you could see the many options of objectives to fill your day and night with. You can take side quests, listen to stories of lore or cook. Personally, I enjoyed talking to the citizens and listening to their stories, as it helped build the world and added a touch of humanity to the NPCs.

For a AAA demo, there’s a lot of content stuffed into Metaphor: ReFantazio’s Prologue Demo’s six-hour runtime.

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I played on PlayStation 5, which ran smooth with not many hiccups with frame rate or graphics. Battles didn’t suffer any downgrades, especially when there was a lot on screen like attack animations or cutscenes. When there were some, they came as the game loaded or when rushing a battle, yet nothing too noticeable to detract from the experience. Though, as it is the demo, the main game may be different, but it remains to be seen.

Regardless, it still feels like we’ve only scratched the surface, as the sprawling map and many locked Archetypes show us. It’s exciting indeed and a convincing way to show off a title that, if thedevelopers' commentsare anything to go by, will be a lengthy trek. Despite my love of Atlus and their RPGs, I was skeptical aboutMetaphor: ReFantazioand if it could live up to the height that Persona and Shin Megami Tensei were at. The demo, while but a taste, is an excellent glimpse at what could be the next big RPG epic.

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Metaphor: ReFantaziocharts its way onto Xbox Series X|S, PlayStation 4, PlayStation 5 and PC onOctober 11. More information about the game can also be found on itsofficial website.

Is Metaphor: Refantazio Connected to Shin Megami Tensei/Persona?

Metaphor: ReFantazio comes from the minds behind Shin Megami Tensei and Persona. But are they connected in any way?

Metaphor: ReFantazio

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince.Control your destiny, face your fears, and awaken magical Archetype powers that lie dormant in your heart. By awakening to an Archetype, you will unlock the power to channel and combine the abilities of unique job classes. Strengthen your bonds and build your party to take down powerful foes and discover the kingdom’s true nature.