Just like the first game, Grounded 2 uses an aggressive depth of field effect to obscure environments and objects in the distance. This is part of the game’s presentation, but it can be a bit distracting, especially if you don’t like the post-processing effect in general.

While the in-game settings let you turn it down a bit, here is how you can completely disable depth of field in Grounded 2.

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Disable Depth of Field in Grounded 2

Like other Unreal Engine 5 games, you can disable depth of field fully by editing the configuration file of Grounded 2, but that isn’t available in the usual path. Here is how you can manually create that and disable the effect completely.

After that, you’re done. The next time you launch Grounded 2, depth of field will be completely disabled.

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Comparison Screenshots

Here is what the game looks like with the lowest value of in-game depth of field versus the effect completely disabled after the Engine.ini file edit.

As you may see, even though my character is focusing on the device, the background isn’t out of focus anymore.

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If, for whatever reason, you want to enable depth of field again, simply delete the Engine.ini file.

I think that extra detail brings the world to life, and while I understand the intent behind the heavy depth of field, there should be an in-game option to disable it completely. Since Grounded 2 is in early access, developers are constantly looking for feedback, and it’s possible they’ll add the option down the line. They never did in the first one, but it could happen here.

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Ali Hashmi

Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn’t spending an unhealthy amount of time in Slay the Spire, he’s probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.