Follow us on Google News
Get the latest updates directly in your Google News feed
Even though Bethesda’sStarfieldwas received positively upon its launch by fans and critics alike, reactions to the game have steadily become more divisive as time has gone on.

Public opinion on the game is at an all-time low, andShattered SpaceDLC managed to make things even worse. What could save Bethesda from this mess is following FromSoftware and Hidetaka Miyazaki’s development path, which allowed them to create bangers after bangers.
Hidetaka Miyazaki’s Golden Rule Can Salvage Bethesda’sStarfield
FromSoftware Inc. and Hidetaka Miyazaki are names that are synonymous with phenomenal boss fights, challenging gameplay and quality world-building.
Over the years, Miyazaki and his teamhave given us top-notch gaming experiences that push the boundariesof the medium. What has allowed the company to establish itself as the top dog in the industry is Miyazaki’s unique approach to game development.

“I Like Simple, Mildly Challenging Bosses”: Elden Ring’s Single Greatest Flaw Makes it an Inferior Hidetaka Miyazaki Game Compared to Dark Souls
Unlike other studios, Miyazakineverimposes control over the artists and developers at FromSoftware. Although he explains his vision to them, he lets his team take care of things if they find something new and compelling.
Of course, If I don’t get what I want, I start giving more specific descriptions and I might even start drawing things on the whiteboard, but even then I’d never go so far as to say “it has to be this colour or this shape”

Miyazaki’s tendency for flexibility in game development has allowed FromSoftware to flex its innovation and creativity and give us immersive worlds that feel unbelievable.
It’s a unique approach and something you wouldn’t see at a company like Bethesda.Not only does Todd Howard push himself, but he often makes developers follow a rigid structure, and all the work is checked a hundred times to ensure that Bethesda’s“standards”are matched.

Sure, you’re able to say this route does allow for consistency, but the only consistent thing Bethesda has been doing is making terrible games. Take a look at its recent releases,Fallout 4,Fallout 76, andStarfield. All have failed to deliver in some way or another.
Let’s hope that Bethesda and Howard can empower their developers to bring new creative visions to life with the same degree of freedom FromSoftware allows. This will undoubtedly allow the studio to saveStarfieldfrom its downward spiral and its upcomingElder Scrolls 6.

The Next Bethesda Title Might Not Match Expectations
It’s already confirmed that Howard and his team are working onElder Scrolls 6. Its predecessor,Skyrim, was a blockbuster hit, with many still playing the title despite the fact that it’s 13 years old. As we continue to see more rumors, it seems like the game might not match the community’s expectations in the long run.
“We are gradually shrinking it down”: Yakuza Creator’s Next Game Has Already Taken Steps to Not Repeat a Mistake Todd Howard Did With Starfield and Rockstar With GTA V
While chatting withKiwi Talkz, Bruce Smith, a former senior game designer at Bethesda, stated that the nextElder Scrollswon’t meet fan expectations. According to him, the studio’s history of developing genre-defining RPGs puts theElder Scrolls 6in a bad spot since there are so many great games preceding it.
Elder Scrolls 6 is undoubtedly going to be an amazing game, but it’s going to be compared to all the previous games that Bethesda made.
Expectations even forthe space-RPG were quite high, which could foreshadow how the eventual launch of the nextElder Scrollsmight go. For any developer, it’s frustrating to keep up with high hopes.
The long silence that has disturbed the development ofElder Scrolls 6is a good sign that the company is now waiting until the time is right to open up about details.
With that said, do you thinkStarfieldand its recent Shattered Space DLC? Let us know in the comments.
Dhruv Bhatnagar
Articles Published :1195
With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.