Last week, Nintendo and Cygames partnered to releaseDragalia Lost, a new IP for iOS and Android devices. Five days have passed sinceDragalia Losthit Google Play and the App Store in North America and Japan, and in that timeSensor Towerhas determined that the game has made over $3 million in revenue.
While $3.5 million is still an impressive revenue feat for any game, console or mobile,Dragalia Lostactually has the lowest revenue within the first five days of any Nintendo mobile game yet. In the chart at the end of this article, you can see thatFire Emblem Heroestops the chart with $13 million, followed bySuper Mario Runat $8.3 million andAnimal Crossing: Pocket Campat $4.6 million.

If all regions are taken into account, the game’s overall revenue would be raised to $3.5 million, still the lowest of any Nintendo mobile game within this period. Sensor Tower also estimates thatDragalia Losthas been installed about 800,000 times across all regions. WhileDragalia Lost’srevenue performance is lackluster when compared to other titles, one should also keep in mind that this is a brand new IP within a niche genre, so it doesn’t have as broad of an appeal as something likeSuper Mario Bros.orFire Emblem.
Like I said before, these are still fairly good numbers for a mobile game from a large company, so I wouldn’t considerDragalia Lostdead on arrival. That being said, only time will tell how well Cygames and Nintendo decide to support it after launch.
In other mobile-related Nintendo news, about a quarter of the Nintendo Switch’s install base hasdownloaded the Nintendo Switch Online mobile app.Dragalia Lostis currently available on iOS and Android.