In the final Act ofTainted Grail: The Fall of Avalon, your lastquestinvolves reuniting all the remainingDal Riatatribes together before facing the final dungeon. However, each tribe can be fickle and may refuse to work with the player if the wrong actions and words are chosen. This guide is designed to help you navigate each tribe and establish their trust to join the moot againstKamelot. You will begin at the questline,Divided We Fall. At the end of this guide, you should know how to gather all tribe leaders together as well as earn the achievement:And My Axe.

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Volker Tribe

The Volkerare having deep trouble with the loss of their matron, no longer able to brew the Berserker potions, and have lost their sense of identity. However, you will be challenged by a Volker member who demands a challenge, as “The Mother"is urging him to kill you and others. Accept his challenge and grant him an honorable death before you go and speak with the leader of the Volker,Angsvar.

He would lament that death was a long time coming forTyge, as he had gone mad some time ago, and no one in the tribe could grant him an honorable death for fear of the madness spreading to them instead. He will then explain how you may convince them to join theMoot.

Oblivion Nocturnal Eye

Shattered Pride

You will first be tasked with taking back a portion of their lost village, clearing out the namelessDal Riata.There is no difference from how you’ve cleared them out in other areas. Bring back any items you find toAngsvar. On your way to his house, you will run into a Pict named Bridei who muses that he finds it funny that a tribe of proud warriors needed an outsider to get their hands dirty for him. You will find him again later in theMathair temple. He is a pivotal part of the questline for the success of recruiting theVolker.

Return toAngsvarwhere he will thank you for your help and have you continue your aid through the quests,Follow Her Path, andThe Forked Path.

Volker Village Map Tainted Grail: The Fall of Avalon

Follow Her Path

In theShrine Cellars,you will venture down to find what happened to the last matron who left theVolker tribenot too long before you arrive. Without her, theVolkercould no longer commune with theMathairor brew anymoreBeserker potionsneeded for them to go into battle.

You will jump down a hole and face aBottomless,who will go down easily to magic or fire-infused weaponry. But at the far end, next to an altar, you’ll findFrig, long dead, collect the Insignia and, if you want, theelusive armor setoff her body before returning toBrideiinstead ofAngsvar.

Volker Dal Riata Tainted Grail: The Fall of Avalon

Brideiwill praise you for bringing the Insignia back to him first, as the item is the only way to see the truth behind the temple doors. You will find yourself in a bordered snowy landscape with a single vessel in the middle of theMathair Temple.

Thing On The Doorstep

Upon attempting to drink the potion, aFore Dweller Knightappears, revealing that the Wyrdness ingredient is behind theBerserker potionand is the cause of the Volker’s strength. This is also the reasoning why the Matrons go mad after exposure to the secret along with the warriors.The Wyrdnessremains within them after a sip that will eventually corrupt them. Return toBrideiwith what you learned along with a potion sample you gathered.

Brideiwill be able to craft a few sample sizes of the potions and tell you that while Mathair may exist, she is not onAvalon. Bridei will leave you to decide how to proceed from here.

Bottomless Monster Tainted Grail: The Fall of Avalon

When God’s Speak

You will be tasked byHelmito prove thatTyge, the warrior you killed at the beginning of the village, was not mad and that something else was causing his mental decline. You will go to the back of the temple and climb the stairs to a hidden loft to find your answer.

Instead of the mother’s voice or any type ofWyrdness, you’ll find aDal Riatawoman namedFrailhiding in the back loft of the temple, trying to stay hidden from the rest of the tribe. She claims that she only wanted to helpTygeand pretended to be the mother’s voice to soothe his worries and help him find purpose, only to be devastated on learning that he had gone mad and had died in battle against your character instead. You will be free to leave her there or kill her, choose to kill her.

Four Dweller Boss Tainted Grail: The Fall of Avalon

Report back toHelmiand reveal that while she aspires to be the next matron, she is not fit for the role, as her angry outbursts will only lead to her succumbing to madness sooner rather than later if chosen.

You will be tasked with finding an appropriate replacement for theVolkers' matron. However, you will also find that the previously chosen matron,Elspet, has killed herself and left you a letter, urging you to reconsider choosing another matron, finding it to be a curse. With this and a vial of the substance found in the temple, return toAngsvarwith your response.

Choose the dialogue that will end the succession of matrons and presentElspet’s letterand the vial of potion from the middle chalice you found in the temple.Angsvarwill relent and say that the tribe will get on with their means of strength instead of relying on matron sacrifices and potions. This would lead him to agree to join theMootwith no further hesitation.

Sveinn Tribe

TheSveinn Tribehas recently gone through the loss of a majority of their people, due to the Stagfather’s rampages. You learn that a group of extremists from within their people intentionally called down the deity to punish everyone, in which the Stagfather rampaged through the tribe, destroying the area along with killing most of the warriors and able-bodied members of theDal Riata tribe.

Kjell, Barlaam’s right hand, will send you off on a trial before theSveinnwill allow you to aid them with their main problems. You will go in search of one of their lost hunters in a cave nearby. However, you will instead find aBottomless,a powerful miniboss, use fire and fire-infused weapons to quickly deal with it and avoid its double-armed grabs and smashes with your evasion or with a shield. If yourstaminais low, you’ll be knocked to the ground.

Once theBottomlessis dealt with, head back to the tribe and speak withKjell. Turns out they meant for the bottomless to kill you, and there was no actual hunter to find. Nonetheless, you’ve earned their respect enough forBarlaamto tell you what’s been plaguing them.

God’s Cure

You learn that theStagfather,the same deity that blesses the shrines and has guided the tribe for generations, has been turned against them on a murderous warpath.Barlaamencourages you to seekGlyrnaas she is their soothsayer and oldest member of the tribe.Glyrnawill then guide you to a new location on your map where you must defeat three elemental golems at three locations. Defeat them in any order and follow the marker towards theFirst Trophyon theStagfather altarbefore returning to theSveinnonce again to Glyrna.

The Breach

Unlike most quests, this one is important in that you ultimately “fail” it.Glyrnabelieves she can purify theStagfatherand asks that you go and fight him. However, you are given the option to informBarlaamabout her plan. Telling him makes him reveal that he wants the Stagfather dead, not just staggered. Agree with him and head back to Glyrna and enter the portal.

You will meet theStagfather, who has become corrupt from theWyrdness, and explain your intention. He will accept your challenge and begin the fight. You will have to deplete his health bar completely twice. Use a weapon or magic that is fire-based on the Stagfather and on one of the constructs he summons during the fight. Once he’s defeated, he will fall to the ground, and you will be able to leave.Glyrnawill be horrified that you killed their deity and, in her eyes, you took away what made theSveinnso strong in the first place. She will then ask you to leave her sight.

Speak toBarlaam, and he’ll be pleased with the results and assure you that he and what remains of theSveinn tribewill attend the moot.

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Ulfr Tribe

TheUlfr Tribewill have a more complex issue compared to the previous three, as instead of helping their leader, you will be aiding in defeating the leaderThrygveinstead. Head to the forge and speak with the Blacksmith,Stron’ner, who will tell you that their leader has stolen a portion of the giant’s powers and has become a menace to the tribes instead of a leader. Most of the Ulfr followed him out of fear and not out of respect, as even their next choice of leader had been killed by him.

He will send you toDarv’hanr,who will recount the power of the giants and have you findStron’ner’s wife, who will tell you the secret of obtaining the Giant’s blessings to create the perfect weapon to destroy Thrygve. This will continue the mission,Rise the Mountain, Face the Storm.

Rise The Mountain, Face the Storm

You will be sent to three different locations to offer gifts of flowers and animal parts to the differentgiant altars, all items you will already have in your inventory. Some will require you to pass tests of might with small enemies, or simply tell the truth. Do not choose any dialogue option that isn’t orange, and have your character tell the giants the purpose of your mission outright as you obtain a blessing from each of them, along with material for creating the perfect weapon againstThrygve.

Present the findings toDarv’hanrand ask him to forge theGiant’s Grudgefor you. He will be honored to do so and forge the weapon before handing it over to you. Now you should challengeThrygve,make sure that you are equipped with thetwo-handed weapon, as no other weapon will deal as much damage as this.

ChallengeThrygveat his throne, and you will be thrown into a battle with him. His movements are slow yet deal heavy damage, so utilize your King’s Power along with dodging as he lifts his sword against you. Dodge around him and use your stamina wisely before dealing the decisive blow that brings the formerUlfr leaderto his knees.

After defeatingThrygve, he will surrender and say that theUlfrneed a new leader, and, as customary, the victor usually becomes the new leader. However, your character is not ofDal Riatablood and cannot be recognized as the leader. Instead, you will be able to choose betweenStron’nerandDarv’hanras the new Ulfr leader. Choose the blacksmithStron’neras if you choseDarv’hanr; from his conversations earlier, he will outright refuse to join the moot and instead wish to focus on building a stronger Ulfr tribe.

Once you secureStron’neras the next clan leader, he will agree to represent theUlfr tribefor the moot.

Theud Tribe

When you first come across theTheud tribe, the village will be empty aside from two characters, the clan leader,Yngvi,andSkuld, who is meant to guide the Walker in the Wyrdness, to aid the Theud in their long sleep ahead, called theSonder. For this tribe, you won’t be saving all of them. Instead, it will be just saving the clan leader to ensure she makes it to the Moot and does not join the otherTheudin the Sonder.

The Sleep That Never Comes

Yngviwill task you with fulfilling your duties asWalker of the Wyldsto help the Theud who have fallen asleep to be rid of their burdens so they can properly enter the Dream within the Sonder. You ask her if she will join them as well, and she remarks that she has not yet chosen. If Yngvi does choose to join the Theud in the Dream, you will be unable to obtain her agreement to participate in theMoot.

Enter the swirling portal in the village to enter Sonder. Unlike theTheud, you can come and go from the area with no problems, while the Theud who have already entered can no longer exit.

Below are the quests you must complete to progress the questline.

Enter The Void

You will meet a man calledThrymwho has a burden of his wife and best friend, who are still in the waking world. They had gone to a place known as theGiant’s Barrow, whereBodilhad become a Wight, andSydarawas on the verge of becoming a Wight. He has escaped into Sonder and feels guilty that he didn’t grant them an honorable death and will task the player with delivering it instead.

You will findSydarain a home inTheud village, where you can kill her easily and loot her body before traveling to theGiant’s Barrow, where you can lay Bodil to rest after defeating him.

Return to theSonderand informThrym, who will now ask that you kill him as well, as his last burden. Defeat him in battle, and the quest will be completed.

Flight Delayed

You will meet a man seated near the far end of the Sonder namedJarnsvor, who will simply task you with releasing his pet raven from his cage as he had forgotten to when he entered Sonder. He will give you the key, and as you exit the realm, follow the cawing of the trapped raven and unlock the cage. Once completed, return to Jarnsvor, who thanks you as his burden has been lifted.

Doubt Is A Lonely Place

The last man you’ll meet is calledRune, who was also in the running to be Clan Leader. Talking to him, he reveals that theDreamingis a trap set by a greedy wretch of a giant who wants the Theud as their children. He knows that by fulfilling his request that his burden is lifted, and he will be forced to join the otherTheudin the dream.

Deliver his warning toYngvito convince her to abandon the thought ofDreaming. She is swayed, but wants proper confirmation from the Theud Giantess herself before she decides. Return to Rune, and he will be satisfied and move into theDream. With the last Theud helped, it was time to meet the mother, herself.

Convince the Theud Giant

Once all the members of theTheudhave had their dilemmas handled, you will be guided to the large stone doors of theTheud mother, who guards the area. She turns out to be a large giant who believes she is simply helping theTheudachieve their Sonder. While your current dialogue efforts are in vain, Arthur will appear and attempt to broker a deal with the giant. Unfortunately, that also doesn’t work fully, as you instead learn that he betrayed the giants in the end and sacrificed their children, who could not sleep with them. However, the Theud giant will give you one last chance to convince her to allowYngvito leave, to choose the dialogue in this order:

This will be enough to convince the giant, and she will seal the path toSonderfromYngvibefore sending you back. Speak to Yngvi and tell her ofTheud’s mother’schoice. She will look relieved and claim that she will soon leave to find another Theud to rebuild her clan in memory of the ones who entered the long dream of Sonder. She will also agree to join the Moot at theCapital.

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Gather The Tribes As One

Once you have finished collecting the responses from each of the tribe’s leaders, head back to theCapitaland speak toGerf’hanrto tell him the good news. For each leader that you convinced, you will unlock a piece ofKing Arthur’s armorand be able to enter theKing’s Threat dungeon. Be aware that the dungeon is a boss rush with many difficult enemies, ranging from wraiths to giants toGloomfronds, and the Knights that chase you in the Wyrdness hours. Fight your way to the dungeon, and you’ll collect the final piece of King Arthur and his crown.

After your cutscene ends, you will be asked by thegiantcrouching behind the crown what your orders are, as you now hold the will of the giants on your head. Choose that the giants will side with theDal Riatatribes in the fight againstKamelot.The Giant will be pleased and agree to your terms, and you will unlock the achievement,Shadow of the Giants.Turn around and head back to the start of the dungeon using the nearby shortcut. Once you return toGerf’hanr, you will find all the leaders gathered to discuss the results of theMoot. Tell them the truth: the group will be pleased that the King is siding with them for once. You will earn the achievement.And My Axe, showing you have successfully gathered all clan heads and are well on your way to thefinal questof the game, as well as all the final endings.

Tainted Grail: The Fall of Avalon

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