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There are some huge games in the market that blew the publisher’s pocket when they were released but never made the payback.Concordis a recent example of that. This retro-futuristic sci-fi shooter was released on June 16, 2025, but never burst into the scene.

Cover image of Concord.

With a whopping $400 million budget and over eight years of development period, the game never did justice to the efforts of the developers, as it sold only 25,000 copies (as of August 2024). However, a huge game failing on the big stage is a“generational change,”and obviouslyConcordwas not the first one to bear the flag of this change.

Epic Games CEO Talks About the“generational change”in the Industry

The gaming industry is in turmoil right now. With the ever-increasing gaming prices, companies have to take cost-cutting measures like shutting down the studios or laying off employees. High-profile big-budget games are also failing to meet expectations, and this represents the future of gaming.

In the recently held Unreal Fest Seattle 2024, Epic Game CEO Tim Sweeney marks this as a“generational change”in the gaming industry. This is what he said about the current situation of the gaming industry:

An image of Tim Sweeney.

One of the manifestations [of that change] we’re seeing right now is that a lot of games are released with high budgets, and they’re not selling nearly as well as expected. Whereas other games are going incredibly strong. What we’re seeing is a real trend where players are gravitating toward the really big games where they can play with more of their friends.

According to the CEO, the value of a game“grows in proportion to the number of your friends that you can connect to.”

Valorant Will Never be Concord Because it Turned an Incredible Weakness Present in Most Online Shooters into its Greatest Strength

Valorant Will Never be Concord Because it Turned an Incredible Weakness Present in Most Online Shooters into its Greatest Strength

Games need to have exposure for not only playing together but also chatting through voice, watching virtual concerts, or doing cool kinds of virtual stuff together. And this is the only way for any game to be successful amidst this“generational change.”

ConcordIs Not the One Which Started the Generational Change

Many fans think this“generational change”of failing miserably in the market despite having a huge budget was brought about byConcord. This highly ambitiousfirst-person hero shooter never took offand remained one of the most disastrous gaming projects ofConcord.

However, this so-called change started affecting games likeThe Lord of the Rings: Gollum,Redfall,Skull and Bones, andSuicide Squad: Kill the Justice League. So, why are these big games stumbling? Let’s talk aboutSuicide Squad: Kill the Justice League, for instance. This game never made anyone interested in playing it once more after they dumped it.

The game looks like the developers were forced to make a live-service title instead of delivering a great story-driven narrative. Also, another reason for the failure of these games is that they were never appealing to the players. These games never ever offered any new or unique aspect. Yes, there might be changes in the storyline or the gameplay, but the monotony in the core aspect was clearly seen.

An in-game screenshot from Concord.

What’s your opinion on this? Let us know your thoughts in the comment section.

Nilendu Brahma

Articles Published :690

A Marvel, Linkin Park, Cricket, and Barcelona fan who just wants to write and write about video games and stuff. If you want to meet me, you’re able to find me in my room failing to hit the opposite Jett with the operator for six consecutive rounds.

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ConcordEpic GamesSuicide Squad Kill the Justice League

Black Ops 6 Introducing the Smallest Call of Duty Map Ever Is a Strategic Choice to Favor More Crossplay