InMetaphor: ReFantazio, all archetypes come packing an assortment of skills or, at the least, a potential to unlock skills. These skills come in all varieties. In fact, there are 14 different skill types. They are as follows:
Metaphor: ReFantazio Database & Guides
A comprehensive database of all facets of Metaphor: ReFantazio.
Skills can provide either passive or active abilities in combat. The skills available to an archetype are often specialized to accompany the role of that specific archetype. Depending on the skills being used, you can offer support to other party members through healing and stat boosts, or you can deal direct damage using special abilities granted by a skill.
With the base archetypes available in the game, you may unlock advanced archetypes that will enable you to unlock more skills. To do this, you will have to increase your Bond Rank through natural progression.

All Support Skills
Support skills are one type of skill available in-game that provides aid and, well, support for your party through various means. Below is a listing of all support skills available in Metaphor: ReFantazio. This database is continually being updated. So, be sure to check back regularly.
Description
Inherit Cost
Normal (Archetype)
Synthesis (Archetype)
Igniter (Archetype)
Raises one ally’s Defence for 3 turns.
Magic Knight
Raises one ally’s Attack for 3 turns.
Matarukaja
Increases all allies' Attack for 3 turns.
Marakukaja
Increases all allies' Defence for 3 turns.
Increases Attack/Defence for one ally by two ranks for 3 turns.
Magic Seeker
Battle Cry
Increases caster’s Attack and Defense for 3 turns.
Heat Riser
Increases Attack/Defence/Hit/Evasion for one ally for 3 turns.
Money Power
Increases all of one ally’s stats by three ranks for 3 turns. Consumes money instead of MP.
9,999 reeve
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Adventurer’s Curiosity
Increases Critical Rate for all allies for 3 turns.
Seeker Magic Seeker
Removes nearly all beneficial effects from all enemies.
Merchant Tycoon
Raises a barrier that repels one Slash/Pierce/Strike attack for one ally.
Magical Injection
Raises a barrier that nullifies one attack that would inflict a status ailment. Affects all allies.
Healer Cleric
Protect Guard
Raises a barrier that nullifies one Slash/Pierce/Strike attack for one ally.
Knight Magic Knight
Tetrabreak
Negates one enemy’s Repel Physical skill.
Makarabreak
Negates one enemy’s Repel Magic skill.
Knight’s Proclamation
Draws enemy attention and takes attacks for allies for 1 turn. (Certain attacks defy this effect.)
Removes all debuff effects from all allies.
Assault Beacon
Increases Attack/Defence/Hit/Evasion for all allies for 3 turns.
Greatly increases caster’s physical attack damage once per battle.
Concentrate
Increases caster’s Attack by three ranks for 3 turns.
Debilitate
Decrease one enemy’s Attack/Defence/Hit/Evasion for 3 turns.
Removes all buff effects on all enemies.
Dynast Formation
Increases Attack/Defence/Hit Evasion for all allies by three ranks for 3 turns.
Formation of Vigor
Moves all allies to the front row, and increases their Attack by two ranks for 3 turns.
Transfer MP to one ally.
Heartbreak Strategem
Negates one enemy’s Repel Magic and Repel Physical Skills.
Hero’s Cry
Adds four Turn Icons. (Can only be used once per battle.)
Holy Knight’s Proclamation
Guards, drawing enemy attention and taking attacks for allies for 1 turn. (Certain attacks defy this effect.)
Greatly increases caster’s magic attack damage once per battle.
Knight’s Defence
Increases caster’s Defence by three ranks for 3 turns.
Line Guard
Raises a barrier that nullifies one physical attack for all allies in caster’s row.Required Ally: Knight, Healer, or Commander Lineages
Mage Agility Wave
Uses equipped igniter to increase all allies' Hit/Evasion for 3 turns
Courier Igniter
Mage Group Drain
Uses equipped igniter to decrease all enemies' Attack for 3 turns
Enfeeble Igniter
Mage Group Strength
Uses equipped igniter to increase all allies' Attack for 3 turns
Chevalier Igniter
Mage Shield Wave
Uses equipped igniter to increase all allies' Defence for 3 turns
Escorte Igniter
Mage Stored Power
Uses equipped igniter to greatly increase caster’s physical attack damage once per battle
Soma Igniter
Mage Transcendence
Uses equipped igniter to greatly increase caster’s magic attack damage once per battle
Transcendent Igniter
Makarabreak (Synthesis)
Makarakarn
Raises a barrier that repels one elemental attack for one ally.
Masquerade Charge
Greatly increases the party’s physical attack damage once per battle.
Masked Dancer
Masukukaja
Increases all allies' Hit/Evasion for 3 turns
Masukukaja (Synthesis)
Increases all allies' Hit/Evasion for 3 turns.
Decreases all enemy’s Hit/Evasion for 3 turns.
Matarukaja (Synthesis)
Increases all allies' Attack for 3 turns.Required Skill: Tarukaja.
Decrease all enemies' Attack for 3 turns.Required Skill: Tarunda.
Omni-Guard
Raises a barrier that nullifies one non-Almighty attack for one ally.
Peerless War Cry
Decreases Attack/Defence for all enemies by two ranks for 3 turns.
Quick-Change Arts
Nullifies one Slash/Pierce/Strike attack for caster.
Decreases one enemy’s Defence for 3 turns.
Shelter Formation
Moves all allies to the back row, and increases their Defence by two ranks for 3 turns.
Increases one ally’s Hit/Evasion for 3 turns.
Decreases one enemy’s Hit/Evasion for 3 turns.
Decreases one enemy’s Attack for 3 turns.
Unwavering Blade
Increases caster’s Hit/Evasion by three ranks for 3 turns.
Decreases Attack / Defence for one enemy by two ranks for 3 turns.
Decreases Attack/Defence for all enemies for 3 turns.
Ultimate Guard
Raises a barrier that nullifies one non-Almighty attack for all allies.Required Ally: Knight, Healer, or Commander Lineages
Magic Guard
Raises a barrier that nullifies one elemental attack for all allies in caster’s row.
Hero’s Proving
Increases caster’s Attack/Defence/Hit/Evasion by three ranks for 3 turns.
Decrease all enemies' Defence for 3 turns.Required Skill: Rakunda.
Protect Guard (Synthesis)
Increases Critical Rate for one ally for 3 turns.
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