Here’s a list of all the Lightning Damage sources that you can find in Baldur’s Gate 3. Click on the Spell or Weapon in the table below to learn more. Each post shows a tooltip with more information, including duration, properties, and other helpful information.

Description

Shocking Grasp

Lightning springs from your hand and prevents the target from taking reactions. You have Advantage when using this spell on creatures wearing metal armour.

1d8 Lightning

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Witch Bolt

Call forth a beam of crackling energy and link yourself to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal an additional 1d12 Lightning Damage.

1d12 Lightning

Call Lightning

Call down lightning to hit all targets within range. Each turn, can call down lightning again without expending a spell slot.

3d10 Lightning

Light of Creation

Deals an additional 1d6 Lightning damage. Chance to Stun the wielder unless it is a Construct

The Joltshooter

When the wielder deals damage with this weapon, they gain 2 Lightning Charges.

The Sparky Points

When the wielder deals damage using this weapon, they gain 2 Lightning Charges.

The Spellsparkler

When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.Important Note: This effect applies per enemy damaged meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.

The Lifebringer

When the wearer gains LIghtning Charges, they also gain 3 Temporary Hit Points. The temporary Hit Points disappear if the wearer runs out of Lightning Charges.

The Jolty Vest

When the wearer takes damage while having Lightning Charges, the attacker must succed a Dexterity Saving Throw or become Shocked.

The Real Sparky Sparkswall

Release a blast of electricity. Consume 4 Lightning Charges to create a Lightning Aura. The initial blast Jolts nearby enemies and possibly deals 1d6 Lightning Damage.

The Blast Pendant

Once per Long Rest you may focus the electricity in your veins as a bonus action. Your next lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.